/****************************************************************************
** $Id:$
**
** Definition of QSound class and QAuServer internal class
**
** Created : 000117
**
** Copyright (C) 1999-2000 Troll Tech AS. All rights reserved.
**
** This file is part of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Troll Tech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** Licensees holding valid Qt Professional Edition licenses may use this
** file in accordance with the Qt Professional Edition License Agreement
** provided with the Qt Professional Edition.
**
** See http://www.troll.no/pricing.html or email sales@troll.no for
** information about the Professional Edition licensing, or see
** http://www.troll.no/qpl/ for QPL licensing information.
**
*****************************************************************************/
#ifndef QSOUND_H
#define QSOUND_H
#include "qobject.h"
class QSoundData;
class QAuServer;
class QAuBucket;
class Q_EXPORT QSound : public QObject {
Q_OBJECT
public:
static bool available();
static void play(const QString& filename);
QSound(const QString& filename, QObject* parent=0, const char* name=0);
~QSound();
void play();
private:
QSoundData* d;
};
/*
QAuServer is an INTERNAL class. If you wish to provide support for
additional audio servers, you can make a subclass of QAuServer to do
so, HOWEVER, your class may need to be re-engineered to some degree
with each new Qt release, including minor releases.
QAuBucket is whatever you want.
*/
class QAuServer : public QObject {
Q_OBJECT
public:
QAuServer(QObject* parent, const char* name);
~QAuServer();
virtual void play(const QString& filename)=0;
virtual void play(QAuBucket* id)=0;
virtual QAuBucket* newBucket(const QString& filename)=0;
virtual void deleteBucket(QAuBucket* id)=0;
virtual bool okay()=0;
};
#endif
| Copyright © 2000 Troll Tech | Trademarks | Qt version 2.1.0-beta1
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