Class marimba.gui.PlayerDialog
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Class marimba.gui.PlayerDialog

java.lang.Object
   |
   +----java.awt.Component
           |
           +----java.awt.Container
                   |
                   +----java.awt.Window
                           |
                           +----java.awt.Dialog
                                   |
                                   +----marimba.gui.PlayerDialog

public class PlayerDialog
extends Dialog
implements WidgetConstants
A dialog for displaying presentations. This class also provides some shortcuts for acccessing widgets.
Version:
1.15, 12/19/96
Author:
Arthur van Hoff

Variable Index

 o player
The PlayerPanel for this dialog.
 o util
The PlayerUtil for manipulating widgets in this dialog.

Constructor Index

 o PlayerDialog(Frame)
Construct a new player dialog.
 o PlayerDialog(Frame, Object, Presentation)
Construct a new player fialog, exit on destroy.
 o PlayerDialog(Frame, Object, URL)
Construct a new player fialog, exit on destroy.
 o PlayerDialog(Frame, URL)
Construct a new player dialog and show a presentation in it.

Method Index

 o close()
Hide and dispose the frame.
 o createPlayerPanel(Object)
Create the PlayerPanel.
 o dispose()
Dispose the frame
 o getPlayerPanel()
Get the playerPanel
 o getPlayerUtil()
Get the playerUtil
 o handleEvent(Event)
Handle an event.
 o hide()
Hide the frame.
 o show()
Show the frame, making sure it is visible on the screen.

Variables

 o player
  public PlayerPanel player
The PlayerPanel for this dialog.
See Also:
getPlayerPanel
 o util
  public PlayerUtil util
The PlayerUtil for manipulating widgets in this dialog.
See Also:
getPlayerUtil

Constructors

 o PlayerDialog
  public PlayerDialog(Frame parent)
Construct a new player dialog.
 o PlayerDialog
  public PlayerDialog(Frame parent,
                      URL url)
Construct a new player dialog and show a presentation in it.
 o PlayerDialog
  public PlayerDialog(Frame parent,
                      Object context,
                      URL url)
Construct a new player fialog, exit on destroy.
 o PlayerDialog
  public PlayerDialog(Frame parent,
                      Object context,
                      Presentation p)
Construct a new player fialog, exit on destroy. This constructor takes the presentation as argument.

Methods

 o getPlayerUtil
  public PlayerUtil getPlayerUtil()
Get the playerUtil
See Also:
util
 o getPlayerPanel
  public PlayerPanel getPlayerPanel()
Get the playerPanel
See Also:
player
 o createPlayerPanel
  protected PlayerPanel createPlayerPanel(Object context)
Create the PlayerPanel.
 o show
  public void show()
Show the frame, making sure it is visible on the screen.
Overrides:
show in class Window
 o hide
  public void hide()
Hide the frame.
Overrides:
hide in class Component
 o dispose
  public void dispose()
Dispose the frame
Overrides:
dispose in class Window
 o close
  public void close()
Hide and dispose the frame.
 o handleEvent
  public boolean handleEvent(Event evt)
Handle an event.
Overrides:
handleEvent in class Component

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