Class marimba.gui.PlayerFrame
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Class marimba.gui.PlayerFrame

java.lang.Object
   |
   +----java.awt.Component
           |
           +----java.awt.Container
                   |
                   +----java.awt.Window
                           |
                           +----java.awt.Frame
                                   |
                                   +----marimba.gui.PlayerFrame

public class PlayerFrame
extends Frame
implements WidgetConstants
A frame for displaying presentations. This class also provides some shortcuts for acccessing widgets.
Version:
1.45, 11/09/96
Author:
Arthur van Hoff

Variable Index

 o player
 o util

Constructor Index

 o PlayerFrame()
Construct a new player frame.
 o PlayerFrame(boolean)
Construct a new player frame, exit on destroy.
 o PlayerFrame(Object, boolean)
Construct a new player frame, exit on destroy.
 o PlayerFrame(Presentation)
Construct a new player frame.
 o PlayerFrame(URL)
Construct a new player frame.

Method Index

 o createPlayerPanel(Object)
Create the PlayerPanel.
 o dispose()
Dispose the frame
 o handleEvent(Event)
Event handler.
 o hide()
Hide the frame.
 o main(String[])
Main program for showing presentations from a file.
 o setCursor(int)
Work around for cursor flashing...
 o show()
Show the frame, making sure it is visible on the screen.

Variables

 o player
  public PlayerPanel player
 o util
  public PlayerUtil util

Constructors

 o PlayerFrame
  public PlayerFrame()
Construct a new player frame.
 o PlayerFrame
  public PlayerFrame(URL url)
Construct a new player frame. Set a presentation and show the frame.
 o PlayerFrame
  public PlayerFrame(Presentation presentation)
Construct a new player frame. Set a presentation and show the frame.
 o PlayerFrame
  public PlayerFrame(boolean exit)
Construct a new player frame, exit on destroy.
 o PlayerFrame
  public PlayerFrame(Object context,
                     boolean exit)
Construct a new player frame, exit on destroy.

Methods

 o createPlayerPanel
  protected PlayerPanel createPlayerPanel(Object context)
Create the PlayerPanel.
 o show
  public void show()
Show the frame, making sure it is visible on the screen.
Overrides:
show in class Window
 o hide
  public void hide()
Hide the frame.
Overrides:
hide in class Component
 o dispose
  public void dispose()
Dispose the frame
Overrides:
dispose in class Frame
 o handleEvent
  public boolean handleEvent(Event evt)
Event handler.
Overrides:
handleEvent in class Component
 o setCursor
  public synchronized void setCursor(int cursor)
Work around for cursor flashing...
Overrides:
setCursor in class Frame
 o main
  public static void main(String argv[])
Main program for showing presentations from a file.

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