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[Window Attributes]

This section defines special attributes to specific windows, like their icon images and window decorations.

To specify a given window you must get the class and instance information about the window. You can get this information by double clicking the titlebar of the target window with the 3rd mouse button. This will give dump a string of the following format to the console:

instance.class

This is the string you must use to specify attributes for that window, like:

instance.class.icon:	my_icon_pixmap_file.xpm

You can also use the text displayed in the titlebar for that, but you should avoid it. If you want to set a global default, like the default icon for windows, use * as the window specification, as in:

*.icon: my_icon_pixmap_file.xpm
Icon Images
Specify the pixmap or bitmap to be used for the window's miniwindow. If the window is the application's main window, it will also be used as the application icon image. Pixmap files must be in some path specified by PixmapPath
Titlebar

Whether the window has a titlebar
Miniaturizable

Whether the window can be miniaturized
Closable

Whether the window should get a close button
Resizable

Whether the window should get a resizebar
Shadeable

Whether the window can be shaded
Floating

Whether the window should be placed on top of normal windows.
Omnipresent
Whether the window should be present at all workspaces
Focusable

Whether the window should never become the keywindow
Full Keyboard Event Access
Whether WindowMaker should allow all keyboard events to go to the application. This will make keyboard shortcuts not work.
Full Mouse Event Access
Whether WindowMaker should not "steal" certain mouse events, like meta-click on the window.
Ignore HideOthers
Whether the window should not be hidden when issuing a HideOthers command.
No App Icon
Do not make an application icon
Start Withdrawn
Whether the window should be started in the WithdrawnState.


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